Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Desert Scout |
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Advances to: | |
Cost: | 34 |
HP: | 50 |
Motus: | 8 |
XP: | 150 |
Ordo: | 2 |
Alignment: | diei |
ID | Desert Horseman |
Abilities: | concursatorius |
sword ferrum | 7 - 5 conflictio | ||
bow cuspis | 5 - 3 missile |
Resistances: | |
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ferrum | 0% |
cuspis | -20% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | -10% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 3 | 30% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 4 | 30% |
Harena | 1 | 60% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 2 | 30% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 40% |